INDIE TEAM

INDIE TEAM

ABOUT MAHYARI PRODUCTION

The Mahyari Pruduction Team is an Indie game developer that were formed in late 2019, And the only goal of the team was to build a project with a different view. We use the UE4 game engine for this project and have been trying all the time to use all the engine features that have been affected to improve our chosen style. Also we used some assetes from UE4 Market Place.

Luckily, people with experience in Mahyari Production Team made strides to the better of the project and be able to approach the standards of game developing.

Our team is currently struggling to develop and Increase the game.

 

 

PROJECT SLD

The project of SOM-THING LIKE DEATH is an first person Survival Horrror, Action Adventure and a combination of Japanese and Western horror. We have spent all our efforts to make this game as interactive Movie as possible so that the player can identify and identify with the characters in the game at the height of the excitement.

Our team strongly emphasizes the story and we believe that the story must be intertwined with every moment of gameplay. Because at first our primary goal was to produce a game in the Horror genre, we decided to use the elements of Stealth to further fear.

Right now we can’t give you a lot of information until the first trailer out of the game.

look at a brief Teaser and a number of Conceptual designs of environment.

We hope you will ENJOY.

 

 

GALLERY

TEAM

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CEO / PRODUCER / DIRECTOR / SCRIPT / GAME AND LEVEL DESIGN / ARTIST

SAEED B. MAHYARI

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Senior Programmer / AI Programmer

VAHAB AHMADVAND

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 Gameplay programmer / UI – UX Programmer / Tools programmer

ALI BADPA

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Gameplay Programmer / VFX

NASER ESLAMI

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 3D ARTS / ENVIRONMENT ARTIST

SAMAN MEHRABI

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LEAD CONCEPT ARTIST

MIKAIL IL

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LEAD CHARACTER ARTIST

MAHTAB JAMI

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 3D CHARACTER ARTIST / CONCEPT ARTIST

SAEED FARHANGIAN

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 CHARACTER CONCEPT ARTIST

AMIR REZA HEYDAR HOSSEINI

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 Gameplay Animator

SINA AMIRI

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 TECHNICAL ANIMATOR

HAMIDREZA OSANLOO

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 Cinematic Animator

MOHAMMAD NADERIAN

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 RIGGER

ALI NIKORAZM

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 Music Producer / Composer

NICHOLAS RIVERA

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 VOICE ACTOR

Matthew Curtis

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 VOICE ACTOR

ANDY MACK

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 VOICE ACTOR

MELISSA MEDINA

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 VOICE ACTOR

Liam Bottazi

CEO / PRODUCER / DIRECTOR / SCRIPT / GAME AND LEVEL DESIGN / ARTIST

SAEED B. MAHYARI

—————————

 

Senior Programmer / AI Programmer

VAHAB AHMADVAND

—————————

 

 Gameplay programmer / UI – UX Programmer / Tools programmer

ALI BADPA

—————————

 

Gameplay Programmer / VFX

NASER ESLAMI

—————————

 

 3D ARTS / ENVIRONMENT ARTIST

SAMAN MEHRABI

—————————

 

LEAD CONCEPT ARTIST

MIKAIL IL

—————————

 

LEAD CHARACTER ARTIST

MAHTAB JAMI

—————————

 

 3D CHARACTER ARTIST / CONCEPT ARTIST

SAEED FARHANGIAN

—————————

 

 CHARACTER CONCEPT ARTIST

AMIR REZA HEYDAR HOSSEINI

—————————

 

 Gameplay Animator

SINA AMIRI

—————————

 

 TECHNICAL ANIMATOR

HAMIDREZA OSANLOO

—————————

 

 Cinematic Animator

MOHAMMAD NADERIAN

—————————

 

 RIGGER

ALI NIKORAZM

—————————

 

 Music Producer / Composer

NICHOLAS RIVERA

—————————

 

 VOICE ACTOR

Matthew Curtis

—————————

 

 VOICE ACTOR

ANDY MACK

—————————

 

 VOICE ACTOR

MELISSA MEDINA

—————————

 

 VOICE ACTOR

Liam Bottazi





































































































































JOBS

Currently , the Mahyari Production Team needs professionals in the area of:

Environment Modeling, Lighting, Shader and Story Board.

We believe that your experiences and knowledge can have a significant impact on the project. Communicate with us.

 

(There exists a field, Beyond all notion of right and wrong. I will meet you there)

(Molana) translated by an amazing poet (Colman Barks)

 

SENIOR ARTIST

Job Description:

We are seeking a Senior 3D Artist with a strong portfolio of modeling, sculpting and texturing work. Your responsibility as a 3D Artist will be in designing, modeling and texturing assets for a first-person and third-person game.We are particularly looking for a candidate who enjoys setting their own goals and taking responsibility for their own schedule.

Keywords for Position:

Artistic Design, 3d, Modeling, Texturing, Sculpting, Iteration

What will you be doing?

  • 3D modeling and PBR Texturing of a variety of assets for UE4 Engine
  • Sculpting models in zBrush or similar tools

Experience:

  • 3+ years of experience within a 3D game production is essential.
  • A strong portfolio of work which demonstrates a level of mastery in 3D art and design.
  • Experience with zBrush or equivalent is a must.
  • Experience with 3D packages such as Maya or 3ds Max. and a willingness to learn new tools.
  • Comfortable in working with deadlines
  • Great communication skills and ability to work effectively on shared projects.

 

Shading Artist

Keyword for Position:

Houdini, Unreal Engine 4

Exprience:

  • Perfect eye for detail and realism.
  • Advanced knowledge of shading for multi-pass output.
  • Knowledge of Houdini and Shader on UE4 Engine.
  • Good knowledge of scene file optimization for rendering Ingame/Cinematic.
  • Comfortable in working with deadlines.
  • Great communication skills and ability to work effectively on shared projects.

 

Lighting Artist:

Job Description:

We are looking for an experienced Lighting Artist to join us in creating high profile original titles for both the VR and AAA console spaces. In this role you be responsible for lighting visually stunning sets and characters for both in-game and cinematic content by working closely with the Art Leads, Designers, Concept, and Environment Artists.

Successful candidates are able to demonstrate both a strong aesthetic sense for lighting, as well as understanding of how to effectively lead the player through real-time environments and gameplay scenarios. The lighting artist is expected to research and adapt to new techniques as they emerge and to propose lighting related improvements to our general art pipeline and proprietary tools and engine technology. The ability to work both independently and in cooperation with Designers and Environment Artists to complete assignments and a demonstration of strong artistic interpretation skills is also required.

Keywords for Position:

Unreal Engine 4, Lighting, HDR, Color Theory

Exprience:

  • Strong understanding of color theory and practical lighting concepts.
  • Solid knowledge of working within a HDR pipeline and tasteful balancing of post process screen effects.
  • Knowledge of a wide range of game lighting techniques on UE4 (vertex baking, lightmaps, light probes, dynamic, etc)
  • Able to take initial direction and color keys and use interpretive judgment to light gameplay spaces to a high degree of polish and playability.
  • Demonstrate an understanding of a range of illustrative lighting styles.
  • Comfortable in working with deadlines.
  • Great communication skills and ability to work effectively on shared projects.

 

Character Artist

Keywords for Position:

Zbrash, Modeling, Texturing, Sculpting, Iteration

Exprience:

  • 2+ years of industry experience as a Character Artist
  • Significant contributions to a AAA game
  • Examples of work demonstrating an understanding of form, shape, texture, color, and lighting
  • Ability to create a low-poly model within poly budget and efficiently unwrap the UV’s for texturing

Strong and relevant 3D

  • Self-motivated but able to accept feedback and direction
  • Comfortable in working with deadlines.
  • Great communication skills and ability to work effectively on shared projects.

 

Environment Artist

Job Description:

Your passion for art is expressed in the form of your creation. The creation process does not feel like work for you. Rather, you enjoy every moment of the process and are excited by adding your contributions. You take pride in delivering high-quality work with a demanding timeline.

Exprience:

  • Being an expert in Maya or 3ds Max, Zbrush, Substance tools, and Photoshop.
  • Experience with UE4 and how to integrate assets into a game engine.
  • Experience authoring hand painted “stylized” textures as well as photosourced
  • Solid knowledge of creating efficient UV maps, meshes, and materials on UE4
  • Solid knowledge of scene composition, and experience with set decoration
  • A good understanding of basic rendering techniques, and optimizations
  • Assembling and composing environments directly inside UE4
  • Setting up custom lighting and atmosphere in multiple environments
  • Working with the art team and engineering to ensure environments are within budget
  • Comfortable in working with deadlines.
  • Great communication skills and ability to work effectively on shared projects.

 

Level Designer

Job Description:

We are seeking an experienced Level Designer to work on a Survival Horror / Action Adveture game. If you’ve been waiting for the chance to build stages in an original WayForward title, this is your chance.You must be comfortable working as part of a team; creating stages that deliver the project vision directly to players.

Exprience:

  • 2-3 years game development experience.
  • Very high attention to detail.
  • 2D and 3d Level Design experience required.
  • Unreal experience is a plus.
  • Self-motivated to create a high quality player experience.
  • Good problem solving skills; a drive to find creative solutions.
  • Good communication skills and the ability to apply feedback.
  • Passion for making horror games.
  • Comfortable in working with deadlines.
  • Great communication skills and ability to work effectively on shared projects.

 

Gameplay Animator

Job Description:

We are looking for a talented Gameplay Animator for first-person games to join us in Survival Horror / Action Adveture game.

Do you have experience crafting dynamic and impactful animation experiences? Do you possess a deep understanding of the principles of animation? Are you creative and enjoy working with designers, artists, and programmers to make amazing animations? If so, our Gameplay Animator role may be the perfect fit for you.

Responsibilities:

  • Create high-quality, first-person and third-person combat animations for characters and creatures

Exprience:

  • 3+ years of industry experience
  • Experience animating first-person and third-person
  • Exceptional skills animating humanoids and creatures
  • Experience working with motion capture, facial animation capture, and performance capture
  • A thorough understanding of animation pipelines and the processes involved from the conceptual phase to implementation
  • Familiarity with Unreal Editor
  • Expert understanding of animating in Maya

 

CONTACT